# Switch between Keyboard and Touch Controls

**URL:** <https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369>\
**Category:** Mobile\
**Tags:** pc, cross-platform, Input, unreal-engine, Android, controls, question\
**Created:** [December 24, 2020, 7:09pm UTC](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369 "2020-12-24T19:09:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Deygus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deygus/32/982675_2.png) [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Post date:** [December 24, 2020, 7:09pm UTC](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369/1 "2020-12-24T19:09:58Z")

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Anyone happen to have any ideas on how I could toggle or detect and switch between Keyboard + Mouse and Mobile Touch Screen Controls? I am trying to figure out a simple way to do this so I don’t have to go in and switch each of the inputs each time so that I can package a singular game to two different platforms (PC/Android) which is low poly.

Originally I had PC Controls but when I made the Android Version I had to go in and switch all the input nodes so I am trying to figure out if there’s an easier way to leave and use them both or detect the platform to switch it to if that makes any sense.

Any ideas?

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**Author:** ![Tob2d](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tob2d/32/563306_2.png) [@Tob2d](https://forums.unrealengine.com/u/Tob2d)\
**Post date:** [July 11, 2022, 7:39am UTC](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369/2 "2022-07-11T07:39:05Z")

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Did you ever figure it out? Now I am looking into the same. Hope you could shed some light
