I just started looking at the Unreal 4 engine and it seems that you have a choice between working purely in c++ with the Unreal libraries, which seems like a huge task to master, OR working with blue prints which seems limited. I come from Unity, where I wrote c# scripts attached to objects.
I just wondered, is it possible to switch between the Blueprint and C++ ? For example, if you wanted to make a basic prototype using the blueprint editor, then open it all a text editor so you can customise / optimise the c++ code? Can you do stuff like this?
Presumably you can make custom blueprints in c++, for use in the blueprint editor?