# Switch animBP-object reference with diffrent animBP

**URL:** <https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565>\
**Category:** Character & Animation\
**Tags:** convert, object-reference, reference-blueprint, unreal-engine, question\
**Created:** [June 30, 2021, 11:41am UTC](https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565 "2021-06-30T11:41:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nazzaroth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nazzaroth](https://forums.unrealengine.com/u/Nazzaroth)\
**Post date:** [June 30, 2021, 11:41am UTC](https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565/1 "2021-06-30T11:41:45Z")

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Hi everyone,  
I am currently playing around with the SidescrollerShooterKit and tried to use my own character with the player-blueprint from that Kit.

Inside the BP the animBP gets referenced as a objectReference-Variable and used in a lot of places. If i want to use my own character i have to retarget and create another animBP, but ofc if i use that with the characterBP the references don’t match up, cause the 2 animBP-Objects are diffrent. I already changed it out by hand once and that works (and in worst case scenario is a backup workflow) but it gets tedious.

Is there a way to switch out the animBP-References without having to go through the characterBP by hand and changing every get/set call? As the animBP’s are basically the same thing except using a diffrent skeleton, maybe i can convert them somehow?

Thank you all for the help ^^

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**Author:** ![BlueMind\_Studio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BlueMind\_Studio](https://forums.unrealengine.com/u/BlueMind_Studio)\
**Post date:** [July 3, 2021, 11:58pm UTC](https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565/2 "2021-07-03T23:58:51Z")

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make your character a child of the original BP and do your changes inside the new bp. they should be compatible

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**Author:** ![Nazzaroth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nazzaroth](https://forums.unrealengine.com/u/Nazzaroth)\
**Post date:** [July 5, 2021, 6:22am UTC](https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565/3 "2021-07-05T06:22:27Z")

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After some digging i did try that and yeah the references are working well. But because its an animBP and i have to change some settings like IK-Bones after the retargeting this way does not seem to work. Unless you have a tip on how to access the animgraph in a animBP-Child. But still thanks for the help ^^
