Hello! I am currently trying to make a slow, swirling material for a creature made out of pure energy. I have followed @redbox’s comment in this question: https://forums.unrealengine.com/deve…ation-material but I came across some conflictions with what I would hope. The primary issue is that the material does not properly fit on the model of the creature. On the model, the material shows as a solid color constantly changing (Image 1) where on the floor it is the correct texture. I don’t know what I need to do to fit it on the model but so far texture coordinate hasn’t fixed it.