# SweepMulti HitResult returning bones but only want the Actor

**URL:** <https://forums.unrealengine.com/t/sweepmulti-hitresult-returning-bones-but-only-want-the-actor/459272>\
**Category:** Character & Animation\
**Tags:** sweep, actor, hit-result, unreal-engine, CPP, question\
**Created:** [December 9, 2019, 8:35am UTC](https://forums.unrealengine.com/t/sweepmulti-hitresult-returning-bones-but-only-want-the-actor/459272 "2019-12-09T08:35:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Novacaine\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Novacaine\_1](https://forums.unrealengine.com/u/Novacaine_1)\
**Post date:** [December 9, 2019, 8:35am UTC](https://forums.unrealengine.com/t/sweepmulti-hitresult-returning-bones-but-only-want-the-actor/459272/1 "2019-12-09T08:35:23Z")

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Currently I’m trying to create explosive that apply damage to the player, my code currently does the correct damage but the damage is applied per bone killing the player instantly. I only want it to apply to the actors once, the for loop is to apply to multiple actors in the blast radius. Is there any way to only SweepMulti actors and not bones?

Code:

 ![293624-codeissue.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/b/f/fbf09da43575fced39288344610ba668b9f79d15.png)

Game Log:

![293625-codeissue2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/a/a/7aa5d49ecb9b87edc7a2b008a1ed24a3a110f92f.png)
