# Swaying light

**URL:** <https://forums.unrealengine.com/t/swaying-light/398747>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 14, 2017, 3:19pm UTC](https://forums.unrealengine.com/t/swaying-light/398747 "2017-06-14T15:19:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Kvothe218](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kvothe218](https://forums.unrealengine.com/u/Kvothe218)\
**Post date:** [June 14, 2017, 3:39pm UTC](https://forums.unrealengine.com/t/swaying-light/398747/2 "2017-06-14T15:39:55Z")

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Hey Kengi9,

To begin with, there are a few issue with your blueprint, but instead of debugging those, I would strongly recommend a Timeline in this situation. It would take care of a lot of your logic without the complexity of your current blueprint. If you aren’t familiar with them, there’s a great tutorial on using a timeline for a door that you can adapt to fit this situation.

Give this a look:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

~K

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