Swarm Failed to kick off (File being used by another process)

Im afraid all the UE4 logs are gone but i do have one swarm log left the bit where the error occurs is here:

[Job] Accepted Job 2CBEADBC-4DA01D2A-D9D96E8A-FC3D743A
[Interface:OpenChannel] Error: System.IO.IOException: The process cannot access the file ‘C:\Users\Kieran\AppData\Local\UnrealEngine\4.4\Saved\Swarm\SwarmCache\AgentStagingArea\A6630D7233BF47B3BBCF76BB4350A2B5.00000000000000000000000000000000.mtrlgz’ because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags)

it also says throughout that it couldn’t ping the coordinator