Hi All,
I’d like to be able enter a number into my blueprint widget and have that drive the material of my character.
What I have come up with is a “Player Info” widget that has editable text in it. This editable text is fed into a variable, after conversion to int this value is plugged into a switch on int that should select the material.
](filedata/fetch?id=1781815&d=1593349779)
When I enter “1” the print string appears on screen but the material doesn’t change.
](filedata/fetch?id=1781813&d=1593349778)
This is not working. I’m wondering if this is the right approach or if it’s just my execution that is off.
See screenshot for illustration. ](filedata/fetch?id=1781819&d=1593349778)
](filedata/fetch?id=1781816&d=1593349778)
](filedata/fetch?id=1781817&d=1593349778)
](filedata/fetch?id=1781814&d=1593349778)