Swap between different landscape grass output at runtime?

I have a single small scene that will display through the four seasons and I would like to change the type of grass that gets used to match the changing seasons during runtime, is this possible?

My current train of thoughts are:

My landscape material has a Landscape Grass Output that references a Landscape Grass Type which references a Static Mesh. Can I change the Static Mesh reference in the Landscape Grass Type at runtime?

Or in my Landscape Grass Type, can I add additional grass types to the array and then change their densities at runtime so that only one type is showing?

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Did you ever find a solution to this? Iā€™m hitting a very similar problem and cannot find a solution