# SVN & Sources

**URL:** <https://forums.unrealengine.com/t/svn-sources/413696>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, svn, Source-Control, question\
**Created:** [January 3, 2018, 11:32pm UTC](https://forums.unrealengine.com/t/svn-sources/413696 "2018-01-03T23:32:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Cal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cal](https://forums.unrealengine.com/u/Cal)\
**Post date:** [January 3, 2018, 11:32pm UTC](https://forums.unrealengine.com/t/svn-sources/413696/1 "2018-01-03T23:32:43Z")

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Hi,

i have a working svn server but when in the editor i can only checkin unreal specific files and not externally modified sources like png, fbx, tga…

Is there any way to do that without using external tool ?

Thanks !

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**Author:** ![SRombauts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SRombauts](https://forums.unrealengine.com/u/SRombauts)\
**Post date:** [January 6, 2018, 4:34pm UTC](https://forums.unrealengine.com/t/svn-sources/413696/2 "2018-01-06T16:34:10Z")

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No sorry, the UE4 Source Control is only dealing with what the Editor can open: Content/ assets (BP, Materials, Sounds, AI, Maps…) Config/ files and the uproject file.

Edit: speaking with the experience of authoring the UE4 Git plugin.

Cheers

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<div class="post-metadata">

**Author:** ![Cal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cal](https://forums.unrealengine.com/u/Cal)\
**Post date:** [January 6, 2018, 10:19pm UTC](https://forums.unrealengine.com/t/svn-sources/413696/3 "2018-01-06T22:19:29Z")

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Hey Thanks for the answer !
