@Kurezie I wonder if you have bots running, I had an issue where trying to cast the PlayerController if it was AI would crash the engine while running. So added a check if it was a bot and wouldn’t bother with the controls if it was.
@Kurezie I wonder if you have bots running, I had an issue where trying to cast the PlayerController if it was AI would crash the engine while running. So added a check if it was a bot and wouldn’t bother with the controls if it was.