Support thread - shooter bp project

Hi, not sure if this has been asked before, but is there a good/recommended way of handling left hand positioning? Either when adding a vertical grip attachment or switching weapons? I have a somewhat working solution but it causes the left hand to lag behind and stutter a bit, which is quite obvious.

Child Gun Part Vertical Grip blueprint function to return a named socked for left hand transform:

Updating left hand bone in AnimBP to socket location:

AnimBP UpdateGraph sets the transform from the gun part component for left hand grip:

Updating settings for various Child Gun Parts in ModifyGunProperties function:

I’m trying to avoid the huge ordeal of having separate animations for each rifle type if possible and solve it with a few localized blended anims for hand grip, or hand placement, if possible. But in an efficient way. So if you have any thoughts or ideas on how to fix the lag for the left hand position, I would appreciate it. :slight_smile:

UPDATE:

Figured out the lag issue, I had to transform from world space to bone space the location of the grip socket…