# \[SUPPORT\] Roguelike Deckbuilder Toolkit

**URL:** <https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574>\
**Category:** UE Marketplace\
**Tags:** unreal-engine, fab\
**Created:** [November 12, 2021, 12:38pm UTC](https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574 "2021-11-12T12:38:27Z")\
**Posts on this page:** 1\
**Showing post:** 55

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**Author:** ![Monokkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/monokkel/32/1194496_2.png) [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Post date:** [September 13, 2023, 6:56pm UTC](https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574/55 "2023-09-13T18:56:15Z")

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A new update is live for UE5.3 with a few changes:

**v1.3 (live 13.09.23)**

- Split the Puppet UI into a top and bottom section. This allows their position to stay constant relative to the Puppet if you move the camera.
- New card status that auto plays a card on draw and then draws a new card.
- Removed blank gameplay tag variables and Game Instance being passed as payloads in Events as such dummy variables are no longer needed in UE5.3.
- Removed unused TransferTag input from SpawnAndAddNewCard interface function.
- The Draw Card function now returns the drawn card as output.
- FIXED: Potential memory leak in “Access Targeting Class Lazy” in BP\_Card.

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_[View the full topic](https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574)._
