# \[SUPPORT\] Roguelike Deckbuilder Toolkit

**URL:** <https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574>\
**Category:** UE Marketplace\
**Tags:** unreal-engine, fab\
**Created:** [November 12, 2021, 12:38pm UTC](https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574 "2021-11-12T12:38:27Z")\
**Posts on this page:** 1\
**Showing post:** 54

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**Author:** ![Monokkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/monokkel/32/1194496_2.png) [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Post date:** [May 14, 2023, 5:57pm UTC](https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574/54 "2023-05-14T17:57:04Z")

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A new update is live for UE5.2 with a couple of minor additions and some bug fixes:

**v1.2.3 (live 14.05.23)**

- Cards are now shrunk and moved to the side out of the way when used.
- “Get status value” interface function.
- FIXED: If minions were killed by their own card it logged several warnings.
- FIXED: If an invalid status widget was selected for displaying a status an error would get thrown. Now it is simply not shown instead, as intended.
- FIXED: Attack pattern with a value of 0 would not advance.
- FIXED: “ResolveCallEvent” always returned false if calling a specified actor.
- FIXED: “AddNewCardToPile” with a higher effect value than 1 added multiple references to the exact same card instead of creating duplicated cards.

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_[View the full topic](https://forums.unrealengine.com/t/support-roguelike-deckbuilder-toolkit/260574)._
