Support for Space Navigator 3D Mouse?

Under Edit menu> Editor Preferences> SpaceMouse> General> Rotation>Roll Axis Map> set Y to 0.0 from -1.0, but only do this with the camera level to horizon to begin with. If you’ve lost that, drag a plane into the scene, RMB plane> Snap view to object. Love that all this control is now here, no having to add axis mappings in project settings.