"Support for multiple static lighting scenarios" Does this mean we will finally have multi-lightmaps

There’s 3 scenarios I could see this being useful.

  1. Day and night versions of scenes when a full day and night cycle isn’t needed
  2. Opening large doors/windows in a scene, completely changing the lighting
  3. Being able to have some baked lighting on procedural generation, it would be great to be able to build lighting on individual rooms that get placed together procedurally.