"Support for multiple static lighting scenarios" Does this mean we will finally have multi-lightmaps

Currently MLDB is not under active development, because I found serveral problems:

  1. The storage size of multiple lightmaps - We must find out some high-efficiency compression method to store the lightmaps, or we’ll have a huge .umap file. (e. g. A video codec - some crazy idea :p)

  2. The light building time is way too long - This is the critical problem.

So, now I have devoted most of my time to develop the solution for the second problem:
– GPULightmass