"Support for multiple static lighting scenarios" Does this mean we will finally have multi-lightmaps

Guess we’ll find out soon enough :slight_smile:

Speaking of your implementation, does it work with UE413? :stuck_out_tongue:
Last time I checked it, we were using UE4.9.2 and it was UE4.10.4.
Haven’t thought to check it since we moved from 4.9.2. to 4.11.2 to 4.13.