Support for Apple Vision Pro in Unreal ??

Thanks a lot for your reply, I do really appreciate it.

In regards to your questions:

  • Are you on Mac Silicon?: Yes, M1
  • UE5 built from source: Correct. I have downloaded “5.4.1 release” code, compiled it and use the UnrealEditor at Engine/Binaries/Mac. After, I do work with the UE5 (VisionOS) project & Xcode.
  • I strictly follow the tutorial and checked it out up to 3 times.
  • I have enabled Metal Desktop Renderer, disabled Metal Mobile Renderer & enabled Mac Metal Desktop Renderer (SM5, Metal 2.4+, macOS Monterey 12.0 or later). Metal Shader Standard to Target "Metal v2.4 (12.0+).

For more details, I use Xcode 15.4, VisionOS 1.2 (On my post above I wrongly wrote VisionOS 1.1), UE 5.4.1 and Sonoma 14.5.

I have even try to disable the hand tracking (//ar_data_providers_add_data_provider(ARKitDataProviders, ARKitHandTrackingProvider)), however I still getting the same outcome when clicking the app button:

**[UE] Fatal error: [File:./Runtime/Apple/MetalRHI/Private/MetalRHI.cpp] [Line: 249]**

**This device does not supports the Apple A8x or above feature set which is the minimum for this build. Please check the Support Apple A8 checkbox in the IOS Project Settings.**

Any other ideas?