# Support for Apple Vision Pro in Unreal ??

**URL:** <https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [June 5, 2023, 9:41pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042 "2023-06-05T21:41:29Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [September 13, 2023, 10:30pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/21 "2023-09-13T22:30:27Z")

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> [@Dev.Leo](#):
>
> Unity price go up to 20% after WWDC event

I feel pretty bad for any game developer currently tied to the Unity platform.  
If you have a mobile or free-to-play or other fractionally monetized product on top of Unity, you pretty much have to stop distributing it right now ☹

Maybe ChatGPT can be trained to port Unity projects to Unreal? 😃

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**Author:** ![Calrizien](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/calrizien/32/637271_2.png) [@Calrizien](https://forums.unrealengine.com/u/Calrizien)\
**Post date:** [September 16, 2023, 7:27am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/22 "2023-09-16T07:27:56Z")

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I just want to give you a HUGE thanks for even replying to this.

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**Author:** ![Calrizien](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/calrizien/32/637271_2.png) [@Calrizien](https://forums.unrealengine.com/u/Calrizien)\
**Post date:** [September 18, 2023, 10:12pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/23 "2023-09-18T22:12:25Z")

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I think the average Unreal Engine developer is going to need some major guidance from Epic or the community on how to develop, support, and ship to a new Apple platform. Its already difficult (though easier in the latest UE release) to do all this on the supported Apple platforms.

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**Author:** ![krn1vor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/krn1vor/32/467767_2.png) [@krn1vor](https://forums.unrealengine.com/u/krn1vor)\
**Post date:** [September 21, 2023, 9:48pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/24 "2023-09-21T21:48:50Z")

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Thanks Victor - Do you think there will be any discussion of this or more substantive XR subject matter at Unreal Fest 2023?

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [September 21, 2023, 10:32pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/25 "2023-09-21T22:32:33Z")

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I’m doing a talk titled “Developing for OpenXR with Unreal Engine 5”, but there are no plans to discuss AVP.

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**Author:** ![ChaseSommer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chasesommer/32/750365_2.png) [@ChaseSommer](https://forums.unrealengine.com/u/ChaseSommer)\
**Post date:** [September 25, 2023, 4:38am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/26 "2023-09-25T04:38:55Z")

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Will this talk be available for people who can’t make it in person? I’m loving all of your YouTube chats!

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [October 10, 2023, 3:32pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/28 "2023-10-10T15:32:14Z")

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Yes, it’ll go live on YouTube in the coming weeks

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**Author:** ![ABCDMLG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ABCDMLG](https://forums.unrealengine.com/u/ABCDMLG)\
**Post date:** [November 3, 2023, 2:46pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/29 "2023-11-03T14:46:09Z")

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Hey, are there any updates about the discussion?

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**Author:** ![AmazeJin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AmazeJin](https://forums.unrealengine.com/u/AmazeJin)\
**Post date:** [December 4, 2023, 11:53am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/30 "2023-12-04T11:53:19Z")

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It would be really helpful if Epic Games opens how we can, at least, run any default project into VisionOS Simulator with ue5-main branch.

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**Author:** ![SwordmasterJR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SwordmasterJR](https://forums.unrealengine.com/u/SwordmasterJR)\
**Post date:** [December 19, 2023, 3:18am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/31 "2023-12-19T03:18:33Z")

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Hello!  
We are currently working on a UE project for AVP and bumped into the following issue:

- Built a VisionOS build of the project that works on iOS, but not on the Vision Pro simulator. (please see attached screenshot)

- Specifications  
MacbookPro 14 (M1 Pro)  
xcode 15.2 beta  
visionOS 1.0 beta 7 (21N301)

Does knows how to solve this? Any thoughts would be much appreciated.  
Thank you!  
 ![image (1)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/9/61951d2de62c3af5f0755c723101e132f5cafadb.png)

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<div class="post-metadata">

**Author:** ![eseedo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eseedo](https://forums.unrealengine.com/u/eseedo)\
**Post date:** [January 11, 2024, 9:52am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/32 "2024-01-11T09:52:47Z")

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any updates? now Apple Vision Pro will be shipped soon(Feb 2)… I just don’t want to use Unity to develope apps for AVP. Please make it happen.Thanks in advance

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**Author:** ![blockcowboy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@blockcowboy](https://forums.unrealengine.com/u/blockcowboy)\
**Post date:** [January 11, 2024, 4:17pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/33 "2024-01-11T16:17:38Z")

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+1 This is forward progress. I have a Mac Studio Ultra. I will try to take up this fight, but we need a hero. I can not get my head around Unity new pricing model, it is unreal 😉

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**Author:** ![blockcowboy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@blockcowboy](https://forums.unrealengine.com/u/blockcowboy)\
**Post date:** [January 11, 2024, 4:21pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/34 "2024-01-11T16:21:43Z")

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I found this thread. [The request was denied by service … | Apple Developer Forums](https://developer.apple.com/forums/thread/732481)

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**Author:** ![Pingu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pingu](https://forums.unrealengine.com/u/Pingu)\
**Post date:** [January 16, 2024, 4:12pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/35 "2024-01-16T16:12:44Z")

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+1 Because they have AVP dev kit where I work and I’d like to try and build some stuff with Unreal!

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**Author:** ![lennysunreal](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lennysunreal/32/984341_2.png) [@lennysunreal](https://forums.unrealengine.com/u/lennysunreal)\
**Post date:** [January 18, 2024, 1:36am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/36 "2024-01-18T01:36:52Z")

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+1 Because I neeeeed to develop for the Vision Pro for my job and I really don’t want to switch to unity just for that

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**Author:** ![blockcowboy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@blockcowboy](https://forums.unrealengine.com/u/blockcowboy)\
**Post date:** [January 19, 2024, 9:50am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/37 "2024-01-19T09:50:57Z")

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I was able to load the app on VisionOS simulator, but got same error as above. I think this needs to be embedded in SwiftUI to take advantage of scene and ARKit. Looking at bridging header.

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**Author:** ![mledmonds](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mledmonds](https://forums.unrealengine.com/u/mledmonds)\
**Post date:** [January 20, 2024, 3:30pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/38 "2024-01-20T15:30:34Z")

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Has there been any development on the no-room-scale-VR limitation of the AVP? I’m guessing everyone here is working on AR applications?

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**Author:** ![MBecker-IPT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MBecker-IPT](https://forums.unrealengine.com/u/MBecker-IPT)\
**Post date:** [January 29, 2024, 9:30pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/39 "2024-01-29T21:30:22Z")

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Hi folks - an update and a question!

With @iBrews’s kind pointers, I got as far as getting a project to compile, open and run on the simulator… which results in a black screen, sadly:

> <https://twitter.com/michae1becker/status/1752018124256514158?s=20>

If anyone’s gotten this far / encountered the black screen (instead of the VR Template), let’s exchange notes! I’m very keen to unblock this.

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<div class="post-metadata">

**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [February 2, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/40 "2024-02-02T15:03:41Z")

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A quick update on visionOS support in Unreal Engine for the Apple Vision Pro:

We’re planning to ship Experimental support for Apple Vision Pro’s Full Immersion Style (Full Immersion) in Unreal Engine 5.4.

While we’re evaluating support for Progressive and Mixed Immersive Spaces (Shared Space), it is entirely possible for you trailblazers out there to modify the UE source and add your own support for these other modalities.

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**Author:** ![ncmcclure](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ncmcclure/32/1034854_2.png) [@ncmcclure](https://forums.unrealengine.com/u/ncmcclure)\
**Post date:** [February 6, 2024, 12:12am UTC](https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042/41 "2024-02-06T00:12:38Z")

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@VictorLerp This is great news! Will there be any official guides available for workflows, or will that still be up to the community to create? As of right now it’s incredibly difficult to navigate for most devs trying to get the current implementation to build to the VisionOS simulator, let alone to device. I’m running into the exact issues (on 5.4 and 5.5) as Alex with building to my Vision Pro and it’s starting to look like the current implementation won’t even build to device. Does Epic have any headsets to validate this with?

> <https://twitter.com/iBrews/status/1754360271055831267?s=20>

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