# Support Colmap Export

**URL:** <https://forums.unrealengine.com/t/support-colmap-export/1277698>\
**Category:** Feedback & Requests\
**Tags:** FeatureRequest, realityscan\
**Created:** [August 30, 2023, 2:15pm UTC](https://forums.unrealengine.com/t/support-colmap-export/1277698 "2023-08-30T14:15:59Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![mar.lor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mar.lor](https://forums.unrealengine.com/u/mar.lor)\
**Post date:** [November 7, 2023, 5:30pm UTC](https://forums.unrealengine.com/t/support-colmap-export/1277698/11 "2023-11-07T17:30:11Z")

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Please take into consideration that a lot of users that have been working with Gaussian Splatting, are switching to Metashape. They listened to their user requests, and provided an export solution in a short amount of time:

> <https://github.com/agisoft-llc/metashape-scripts/blob/master/src/export_for_gaussian_splatting.py>

So far we have two problems, if we want to keep on working with Reality Capture:  
(-) export camera positions (alignment) into Colmap compatible format  
(-) export images as cropped without black bars:

> [@Full instructions for exporting cropped undistorted images and cameras to work in blender](https://forums.unrealengine.com/t/full-instructions-for-exporting-cropped-undistorted-images-and-cameras-to-work-in-blender/1271110/7):
>
> To me it clearly is a RC bug that these black strips are present with Fit: Inner Region parameter during undistortion. If you want to remove these black strips, you can do so with the below kapture utility - based on a kapture project. (with the kapture library, a bit verbose, but seem to do the job). Please follow the [full workflow](https://twitter.com/jo_chemla/status/1698985750367281499) for first converting bundle to kapture, then kapture to colmap.

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_[View the full topic](https://forums.unrealengine.com/t/support-colmap-export/1277698)._
