[SUPPORT] Advanced Turn Based Tile Toolkit

Hope you’ll like it :slight_smile:

Simulating dice is pretty simple. Use the GetIntegerInRange node to simulate a dice throw. The end of a turn and the start of a new is triggered by the BeginNewTurn event in BP_TurnManager. Here you would add your custom code. Loop over the InitiativeOrderActors array or use GetAllActorsOfClass(BP_Unit) and for each set their MaxMove and CurrentMove to your randomized values. This should do the trick, I belive.