# super simple tessellation on simple plane problem

**URL:** <https://forums.unrealengine.com/t/super-simple-tessellation-on-simple-plane-problem/371813>\
**Category:** Rendering\
**Tags:** unreal-engine, UE4, Blueprint, question\
**Created:** [September 27, 2016, 10:18pm UTC](https://forums.unrealengine.com/t/super-simple-tessellation-on-simple-plane-problem/371813 "2016-09-27T22:18:44Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![RUWD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RUWD](https://forums.unrealengine.com/u/RUWD)\
**Post date:** [September 27, 2016, 10:42pm UTC](https://forums.unrealengine.com/t/super-simple-tessellation-on-simple-plane-problem/371813/3 "2016-09-27T22:42:54Z")

</div>

Hmm not sure what you mean by plug in map? (what kind of map), i thought the multiplier took scalars/constants…  
Also with a crazy large constant i was getting nothing…

 ![108710-tile_problem2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/d/e5d1e35046a052439dfefc8b5577a070e7fdc61a.jpeg)

i guess i will try the parallax technique, because i reduced my cool looking tiles to this simple example, for purposes of problem solving…

---

_[View the full topic](https://forums.unrealengine.com/t/super-simple-tessellation-on-simple-plane-problem/371813)._
