HI guys!
I´m having certain issues when it comes to collisions. I have in my game 5 different actors that spawn randomly and fall on top of a mesh and I want to stack them up like in a game of tetris. To do so, I´ve played with the collision meshes to adapt to the shape of my actors (they´re rectangular geometric figures and their faces are multiples of 6, so they can stack up without leaving gaps between them), tried using complex collision as simple, customizing collision responses, everything I´ve read about collision, but there is still some overlapping between them when touching another actor.
I´m really close to thinking that the engine doesn´t like me and simply decided not to do the things I want it to do.
Any help would be more than welcome!!
Thanks!!!