I recently tried to use the SunSky lighting effect. When I started using it, certain textures became solid black, including the ThirdPersonGamemode example’s DocumetationActor. Same thing happened for the PaperSprites I’m using, as well as a custom texture I made for a “wallhack”. Normal lighting does not have this bug, so it’s something to do with my implementation of SunSky. I’d really appreciate any suggestions!
Edit: Also just found out that an actor which uses EmissiveMeshMaterial is invisible. Map check gives this error:
Task_2 More overridden materials (2) on static mesh component than are referenced (1) inn source mesh ‘Cube’