I’ve just started my adventure with UE 4 and, to my big surprise, it doesn’t look good on mobile!!! In UDK, mobile map “Epic Citadel” was “out of the box”. When I launched it on my iPhone 5 it looked great.
But in UE4. “Sun Temple” project looks really awfull. It looks like there is no AA, or the map is scaled up from smaller resolution. And the lighting is terrible either. It looks like the Lightmass settings are even less than “Preview”. Black, blotchy spots where the shadows should be.
I’ve also tested on mobile one of default maps “Minimal_Default” found on one of DT course. Very simple map: the sky, a table and two armchairs. And the same result: HORRIBLE. On iPhone 5 it looks like it is at most resolution of 320 x 240 and scaled up.
So what is wrong? Maybe I didn’t set the project for mobile or what? Materials not optimised for mobiles / iOS devices?
BTW, last thing. When I use “Launch” button, I must use “All_iOS_on_MyMachine”. When I use “Launch - My iPad” there is a crash / error during deployment.