# Sun light shaft in wrong position after executing console command 'fullscreen'

**URL:** <https://forums.unrealengine.com/t/sun-light-shaft-in-wrong-position-after-executing-console-command-fullscreen/330256>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, UE4, question\
**Created:** [August 29, 2015, 1:06am UTC](https://forums.unrealengine.com/t/sun-light-shaft-in-wrong-position-after-executing-console-command-fullscreen/330256 "2015-08-29T01:06:06Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_563908761](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_563908761](https://forums.unrealengine.com/u/anonymous_user_563908761)\
**Post date:** [August 29, 2015, 1:06am UTC](https://forums.unrealengine.com/t/sun-light-shaft-in-wrong-position-after-executing-console-command-fullscreen/330256/1 "2015-08-29T01:06:06Z")

</div>

That’s my problem…  
It happens whenever I execute the console command ‘fullscreen’.  
Here I have two pictures to show you what exactly I mean:

**1.) Light Rays**

**Windowed:**

 ![56262-ue4game+19+(3).jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/f/a/2faec98bf14f000b601f427045616a9cc4a92b8f.jpeg)

**Fullscreen:**

 ![56263-ue4game+19+(4).jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/d/a2d1db6927739d1002011963185a4b84bceb5fee.jpeg)

**2.) Sun Direct Light(or whatever its called)**

**Windowed:**

 ![56264-ue4game+19+(5).jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/e/c/eecc83a756519008776f8d1b4d421dcdf7acb482.jpeg)

**Fullscreen:**

 ![56265-ue4game+19+(6).jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/8/2/c825babe2843bdaf906f4f057ece7262da0f705e.jpeg)

So how can I fix that?

---

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [August 31, 2015, 7:46pm UTC](https://forums.unrealengine.com/t/sun-light-shaft-in-wrong-position-after-executing-console-command-fullscreen/330256/2 "2015-08-31T19:46:23Z")

</div>

Hi Tomino,

This looks like one of two bugs that have been entered. Both deal with light shaft occlusion and the directional light.

The first that deals with the full-screen mode and screen percentage. This has been fixed with 4.9

The second is related to a Oculus Rift issue that is reported with UE-17032, but this has not been resolved yet.

Give 4.9 a shot and see if this resolves your issue, since this released today.

Thanks

Tim
