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Summer #UE4jam Submission Thread!

just testing how this forum is working

Inferno

Link: https://drive.google.com/file/d/0B8Mpk4t_xZ1SZXpXdzJoNzk2VFU/view?usp=sharing
Team name: Liduos Games
List of team members: David Soudil, Josef Furstenzeller
Name of your submission: Liduos Games_Inferno

http://www.liduosgames.com/load_screen.bmp

Story: You are playing as a soul of fresh dead man. If you can collect enough Karma, you will be blessed and sent to heaven. If not…well… you stay in hell… :wink:
Controls: Left and right arrow for moving right and left, Space for jump
List of all assets that were created outside of the game jam period:
http://freesound.org/
DNManTheThrillerShow
Infinity Blade: Effects - Rocks, Chains, Bridge, Lava particles
UE4 Starter pack and Side Scroller
Font: http://www.dafont.com/another-danger.font

Wasn’t able to fully complete the JAM but I learned a ton within UE4 which was my main goal.

Made some cool time lapses of my asset creation step:
[video]https://youtu.be/jpRPd1eGU_c[/video]

And building out the race track with the previously created assets:
[video]https://youtu.be/yXFGCQDshmg[/video]

https://drive.google.com/drive/folders/0B4qs-mfzf5xjZzhuSGtUWWtUcDA?usp=sharing
Team name: Biomatic Studios
Team members: Robert and Marcos
Name of submission: BiomaticStudios_BiomaticSGame

Some sound effects including music except the voice acting and the ghost sounds come from freesound.org, all the other assets were made by us during the game jam period.

http://wlosok.cz/files/gj/Header.png

Link: Link](http://wlosok.cz/files/gj/JW_Escape.zip)
Team Name: JW
List of team members: Jan Wlosok
Name of your submission:** JW_Escape**

Controls:

WSAD - movement
Arrows - camera movement
Spacebar - grab/drop objects
E - hide/camouflage (works only when standing next to an object)
R - reset/restart (last checkpoint)(use when messed up physics)
P - pause
**Esc **- quit

Screenshots:

http://wlosok.cz/files/gj/scr01.png

http://wlosok.cz/files/gj/scr02.png

Used assets:

-Two textures from starter content

Submitted 1h and 20m late.

If the other two had shown up as planned, we would have finished with time to spare…

I got close, but this isn’t horseshoes.

Good luck everyone.
(what I was working on…)
https://youtube.com/watch?v=XfbPn31sxe4

Yep, don’t try to kill rats, they’re immortal xD don’t mind, there’s save game glich where it loads faster than saves, sound gliches and more and more and more because were out of time :frowning: Needed 1 more day to make it perfect and tweek things up, anyways if someone wants to try out fully fixed game with a complete story i will upload it in the same link after few weeks. :slight_smile:

Aloha! I hope this finds you all in wonderful spirits! I had plenty of build problems so apologies for the late post.
This is a simple game where you area a celebrity who has attracted ‘Paparazzi’ to a small town. You just have to pick out parts of an outfit to fool the '‘public’ . Avoid Superfans and of course the Paparazzi!! If your disguise fails to fool anyone your cover will be blown!

Hence the Title: Blessing in Disguise!

*This is meant to be a mobile game (but built out for windows)
• Link to a download: MEGA
• Team name: Elements.of.Life
• List of team members: Xaith, Lana, Nathan, Hale.
• Name of your submission: ElementsOfLife_BlessingInDisguise
• I took the character, animations, information popup, and altered pickup BP.
Put together in the last two days of the Game Jam, during downtime while working on another Game Jam project. WHEW! What a weekend! Mesh, textures, materials, landscape, SoundEffects (SFX by Nathan) and of course gameplay (AI interaction) are ours.

Link to a download of your game
Team name AtomicKopi
List of team members AtomicKopi
Name of your submission AtomicKopi_LeftBehind
Include a list of all assets that were created outside of the game jam period. Simple Animations, SK_Mannequin, M_Ground_Grass texture, M_Concrete_Grime Material.

Description When the rest of the king’s army marched off for war, you overslept and got left behind. Good thing, too! Because there’s an enemy scout by the castle walls! Light the lamps to alert the army to come back and try to escape him!

This is my first game in UE4 with any kind of variables attached. Needless to say, it did not go well!

This is probably way too late, but not uploading it after now would be too depressing, so here’s a rough non-entry :wink:

Team name: no_coffee
Team members: Herover (Me!), and music by Pill
Project name: Rootie

Download!

Title music: Morning Dew

1.1 update: Nextcloud fixes some issues making it easier to understand the objective, previous had a glaring issue I didn’t notice. The 1.0 is still available above.
[SPOILER]
Actual spoilers:

  • Make carrots more accessible
  • Don’t play end-music a gazillion times
  • Make Carrots amount text readable
    [/SPOILER]

Notice: if the game quits, you died.

Stuff learned:

  • Lightning is hard
  • Null-pointers are annoying
  • Colors are fun
  • Animations!
  • Version control is nice for code (if you remember to use it) but git is not too happy about big binary assets
  • Blender to Unreal is not always simple when using other peoples assets
  • But it’s awesome for quick models!

Credits: Epic training projects: butterfly, inspiration from top-down project, trees and some grass. 3d nature assets from Yughues on OGA, rabbit and humans by CDmir on OGA.
Music made by my brother “Pill”.

hey there, send to me or Amanda Bott :slight_smile:

https://photos-4.dropbox.com/t/2/AADb-ebubJ9Sp4bn-NYE6ToAZERVOO9MXEfedxsoqXVfFA/12/311382384/png/32x32/1/_/1/2/title%20screen.png/ENi7xbICGOEXIAIoAg/5oGLkIt-z_9iLa5KXOJ7N4WjleTKNPTwGYAK1qmFfys?size=2048x1536&size_mode=3

Aloha! This is probably too late but we were having some major technical difficulties. Here is the information and the link to our game. Thanks so much!

Title: Escape Elipshid
'Your father, a man of significant importance in the scientific community, has passed away. Upon clearing his office you discover a secret ‘magic’ he has been hiding. ’

A few things to note* When you get the glove, right click to aim and press 1 to summon a ball of light. press 2 for lightning “bullet” press 5 for portal .

https://mega.nz/#!liInlb4Z!WCHnbkKmLqEQRpPSusT-H75ChXLGEY-ewr4XqeO4ni4

Team: Shoreline Horizons

Members:
Thomas Johnson
Xaith
Roland Green
Faxlim
Nathan Cleary

Edit (forgot to include):
We used the Character and it’s Animation system from another project and initial pickupBP. About 65% of the mesh parts/materials/textures were taken from various sources. The Lever and Elevator require you to find some batteries to power them first. Everything beyond that was from the project we took the character and animations from.

ALL Music, and SFX By Nathan.
The TravelGate (Mesh,BP, particles, material/textures), +various BP, Mesh, Material, Textures, Particles by Xaith
Summon Light, Lightning Bullet and Light Door Puzzle BP, +various BP by Thomas
Environment mesh provided by epics products available on Marketplace (Hale took the time to find what we needed)
Environment design and creation by Faxlim

*EDIT: Does anyone know if our submission was accepted?

Victor Blessing

We were only able to work three out of the five days, but we are pretty pleased with the result.
We have created every asset from scratch (with the exception of the skybox and a few from the ThirdPersonTemplate) and got friends and family to do voice overs. Gameplay is not entirely complete, but the controls are like an Unreal test project.

Link is here currently uploading…
Team name: Chimera
List of team members: 1 Artist/Designer 1 Programmer
Project Name The mysterious life of Viktor Blessing

The premise of the story is that you play the character Viktor Blessing who’s family have a special gift…creating blessings in disguise.
The aim of the game is to interact with the characters and choose the right dialogue options so that everyone will get their “blessing in disguise”. From poisoning, stealing money and all that in between, not all that is bad ends bad!

Enjoy!

[FONT=Arial Black]
Happy Kracken

Have fun playing as a Gaint Sea Monster kracken the a bunch of Viking ships!

Link to game: https://drive.google.com/open?id=0B_BmeVeePtuSSlltMXhsYXR6bFE

Controls:
WASD to Swim Around
Mouse to Look Around
Space Bar to Swim Up

Supports Controller

Photos of the game:

Game name: Doggy!
Team name: Techi-tech
Team members: Rodyan, Rei (ノಥ益ಥ)ノ
Link https://drive.google.com/open?id=0Bz4kSbcbdqjHV3VzUGw4VjhLdkE

Collect bones, time bonuses and avoid traps!
Controls: WASD - movement, Space - jump, R - restart level, ESC - exit.

Third party content: Textures of nature and road.

Nice! Happy to see we got it in ok! :smiley:

This looks great! :smiley:

Link : PNPEntertainment_NoMoreBlessing.zip - Google Drive

Team Name : PNP Entertainment

List Of Team Members :
Jung-ho Suh (Programmer)
Sa-dea-boo Ahn (Artist)
Ho-goon Lee (Artist)
Geun-yong Park (Designer)
Joon-sung Yoon(Designer)

Name of submission : PNPEntertainment_NoMoreBlessing

Assets used :
Intro music from [Atmospheric Orchestra] in the UE4 Marketplace
In-game music from [Scifi Adventure Library] in the UE4 Marketplace

It’s our team’s first game jam. It didn’t really go as we planned, but we still are satisfied.

Control :
A - Select Plague
D - Select Drought
E - Select Meteorite
LMB - Choose Magic(if Skill button clicked) / Cast Magic(if Skill selected and target acquired)
X - Cancel selected skill

  • Select skill by pressing hotkey(A, D, E) or click one of skill icons on the left side of the screen and then click on a stronghold where a battle is going on(indicated by crossed swords) or a capital(indicated by large nation symbol and religion symbol) on the map to use.
  • Hover cursor on a skill icon to see detailed skill description.

How to play :
There are 10 nations on the map. Each nation has 1 capital and multiple strongholds. You can check information of the nation by hovering your cursor on the capital.
Every nation will gain Violence(represented by bloody sword icon) and Power(represented by a helm icon) as time goes. The amount of the increase could vary due to their religions(represented by a book icon.
If Power of a nation is at certain level and Violence is full, it starts war. It would look for nations with a religion that has the worst reputation, which is represented by spheres at the right side of the UI. Then, it will find a nation weaker than itself and invade one of its stronghold if a nation is connected to one of strongholds of the target nation. If it fails to find one, it will start a civil war.
If either Power or Violence of a nation hits 0, it will stop war and forfeit its territory to invader. If it was a civil war, there will be no territorial change.
The Doom’s day gauge is shown as red filling-up in the orb that the Grim Reaper is holding. The gauge would build up naturally and the more battles there are in the map, the faster it would build up.
You can use the soul filled up in the orb to cast magic. You can cast 3 types of magic. Each magic has its cost and cool-down time. Tap Hotkey on your keyboard or click on the skill icon and then click a capital of a nation or place where a war is going on to cast the magic.
Although you need Doom’s day gauge to use magic, if the orb is full, you lose.
If you prevent the orb from getting full for 3 minutes, you win.

Sorry for the unnecessary complexity. Could have, should have done better.
Live and learn :confused: