[Suggestion] "Soloing" Actor Components

Hey friends :slight_smile:
When working with multiple components within an actor, manually toggling visibilty of specific components to work inside said actor can be quite painstaking

Specially when working with physics constraint components where you want to attach multiple things and then want to hide mesh visibilities of the attached objects just to check your constraint

Was wondering if there is any fast “soloing” of components where it hides everyone else except the selected component?