Hello there Unreal, I just want to stop by to make a suggestion.
So I am making a cross platform game and often networking gets complicated when making a build with different changes than a previous build.
Here is the use case: I make an android app, but also have my game run on Oculus Go and Oculus Quest.
If I package the game for Windows and Quest/Go, they will connect cross platform, but then I need to make an Android build, disabling mobile VR, instanced stereo, multiview etc, this causes the game to be a different version with different changes, in which it will not connect anymore.
I am suggesting we can make Android non-VR builds and Android Mobile VR builds in seperate target platforms. This will allow making cross platform games easier.