# Suggestion on SVOGI

**URL:** <https://forums.unrealengine.com/t/suggestion-on-svogi/278174>\
**Category:** Rendering\
**Tags:** suggestion, source-code, unreal-engine, Lighting, UE4, question\
**Created:** [March 24, 2014, 4:31am UTC](https://forums.unrealengine.com/t/suggestion-on-svogi/278174 "2014-03-24T04:31:56Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![anon44224379](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon44224379](https://forums.unrealengine.com/u/anon44224379)\
**Post date:** [April 15, 2014, 9:17pm UTC](https://forums.unrealengine.com/t/suggestion-on-svogi/278174/4 "2014-04-15T21:17:10Z")

</div>

Do you have any information you can give us as far as timeline for an improved LPV solution? I just discovered today that Dynamic GI is not implemented except in the limited way explained here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I was really counting on Dynamic lighting for use in Architectural Visualization where I want to change time of day without waiting for baked illumination.

Thanks!

---

_[View the full topic](https://forums.unrealengine.com/t/suggestion-on-svogi/278174)._
