I wonder if it’s possible to only update all world objects EVERY-OTHER-FRAME? As we need very high framerates for VR (DK2: 75 fps / CV1: 90 fps+) it can be really CPU-consuming to update the state of each and every object every single frame. If we could just update the *camera *every other frame this would still keep head rotation and positional latency low without stuttering while saving large amounts of CPU performance.
Would be fantastic if UE4 could expose this in the project or render settings. I think, it’s really worth a try and should not be too hard to implement (at least I hope so).