I’ve recompiled the same project several times but without making any change related to XML neither .cs files XMLParser is not longer linking.
1>------ Build started: Project: UberCoolGame, Configuration: Shipping_Game x64 ------ 1> Creating makefile for UberCoolGame (no existing makefile) 1> Performing full C++ include scan (no include cache file) 1>EXEC : error : Expecting to find a type to be declared in a module rules named 'XMLParser' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: The command ""C:\Program Files\Epic Games\4.12\Engine\Build\BatchFiles\Build.bat" UberCoolGame Win64 Shipping "D:\Unreal tests\UberCoolGame .uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Any thought on this?