Okay, I don’t really know what section this really should be posted in, but I’m running into a very strange problem. All of a sudden when I’m play-testing my game, my character is no longer walking on the floor like he’s been, but he’s now “flying”. I have changed NOTHING with the player code (at least nothing intentionally… The worst I may have done is hit ‘F7’ out of habit a few times instead of hitting the compile button on blueprints.) But the gameplay aspect I’m working on (a light that moves across the sky) has absolutely nothing to do with the player character, and I don’t even have the player character open.
Also, the flashlight that is normally attached to my player is no longer there, and none of my key mappings work. it’s almost as if the game is no longer spawning my player character.
VERY IMPORTANT NOTE: My level is completely generated by code. The only two objects I have in the world outliner is my level generator, and this new light I’m working on. This is not, and has not been the problem because this is the way everything has been since the project started, and this problem just appeared about an hour ago.
is there some strange setting that maybe got toggled by an errant key-press? What could possibly be causing this. Collisions with the level geometry works just fine, but if I look up and hit the W button, I’m flying.
Thanks for a QUICK response! I’m at a standstill until I can figure out what is going on.