# Subversion beats Perforce in handling large files, and it's not even close

**URL:** <https://forums.unrealengine.com/t/subversion-beats-perforce-in-handling-large-files-and-its-not-even-close/1794859>\
**Category:** Programming & Scripting\
**Tags:** version-control, unreal-engine, Source-Control\
**Created:** [April 9, 2024, 1:12am UTC](https://forums.unrealengine.com/t/subversion-beats-perforce-in-handling-large-files-and-its-not-even-close/1794859 "2024-04-09T01:12:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Liam2349](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Liam2349](https://forums.unrealengine.com/u/Liam2349)\
**Post date:** [April 9, 2024, 1:12am UTC](https://forums.unrealengine.com/t/subversion-beats-perforce-in-handling-large-files-and-its-not-even-close/1794859/1 "2024-04-09T01:12:07Z")

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I have benchmarked Perforce Helix Core against Subversion. These two Version Control Systems are alternatives to git, or GitHub; or to Unity’s Plastic SCM.

I hope that you find the article to be helpful:

> **[Subversion beats Perforce in handling large files, and it's not even close](https://www.liamfoot.com/subversion-beats-perforce-in-handling-large-files-and-it-s-not-even-close)**
>
> Subversion beats Perforce in handling large files, and it's not even close
