So you want the ‘box cutter’ tool from Blender, in UE5.
You can get close with geo scripts, but that won’t let you modify a static mesh ( your building ).
The engine just doesn’t do this at the moment.
So you want the ‘box cutter’ tool from Blender, in UE5.
You can get close with geo scripts, but that won’t let you modify a static mesh ( your building ).
The engine just doesn’t do this at the moment.