I’ve tried it and it’s not what I’m looking for.
What this does in a “semi-manual” way:
1 - Create the mesh
2 - Create the hole (box)
2.1 - Create a box subtract mesh in real time.
3 - You create so that it can move
But all this is done on “the created mesh…” which is not what I’m looking for. I look for it to work for any static mesh.
What I am looking for is an independent object, for example I add n objects and I want “that object” to serve me for the others.
Besides, in this way you cannot copy the boxes (subscract) independently of the main mesh. You have to add one by one N boxes (substract) for each section. It becomes tedious slow and unproductive.
If I have to modify the objects one by one and others by putting different boxes, on top of that you have to link the mesh (instead of creating it)… it becomes impossible.
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What I need is:
1 - From any type of mesh (in this case static mesh)
For example.
- I put any object, with the mesh make half of it disappear (by simply dragging like a volume).
- I put a car, make it convertible
- Put a vase, hide half
etc…