# Subsurface shading gradient disappear when static lights baked

**URL:** <https://forums.unrealengine.com/t/subsurface-shading-gradient-disappear-when-static-lights-baked/478192>\
**Category:** Rendering\
**Tags:** static-lights, subsurface, unreal-engine, question\
**Created:** [February 3, 2021, 1:05pm UTC](https://forums.unrealengine.com/t/subsurface-shading-gradient-disappear-when-static-lights-baked/478192 "2021-02-03T13:05:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Voidman163](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Voidman163](https://forums.unrealengine.com/u/Voidman163)\
**Post date:** [February 3, 2021, 1:05pm UTC](https://forums.unrealengine.com/t/subsurface-shading-gradient-disappear-when-static-lights-baked/478192/1 "2021-02-03T13:05:20Z")

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the title may look confusing. I’ll try my best to explain.  
I made a material for a lantern mesh, just a mesh looking like a bowl. I changed the shading model into subsurface and set pure red to base color and subsurface color. set opacity to 0.5. That’s it.  
I gave the material to mesh and placed it in the scene and placed a static light within. It started to look this, just what I expected.

![328755-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/f/b/3fbd084bf763b69ca741b565fd09d1f79510ec5d.png)

But I haven’t baked light yet since it’s static light I have to bake it before launch. So I baked it then all that effect was gone

![328756-2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/e/e1e8053b26ab21363ff538fd8a72a28479f581b3.png)

Can anyone give me some help please.
