Subsurface Scattering shading problems when using Pivot Painter

Hello everyone, I’m having some issues with Pivot Painter and Subsurface Scattering in 4.24

I made a simple foliage material and everything works fine, but when I add the PivotPainter2FoliageShader node the SSS stops working correctly. As you can see in the images everything else works properly, even the Pivot Painter wind animation works.

The only difference between the two materials is the PivotPainter2FoliageShader node added at the end.

Imgur album with the images: Subsurface Scattering shading problems when using Pivot Painter - Album on Imgur

Is there a way to fix this?

Thanks.

Under FBX Import Options, “Import Normals” is selected. It might work correctly to use the other ‘generate normals’ option.