Subsurface Profile Black Dots Issue


When we are using Subsurface profile shading model we encountered some rendering artifacts.

For example the flower in the image got lots of noise. The material is simple surface opaque with a subsurface profile. Profile set to enable Burley and the scene has one point light and raytracing features on. Disabling raytracing features won’t fix the issue.

Any help appreciated. Thanks!

Is this a single sided mesh (with no volume?)
Do you maybe have a screengrab of your Material Setup? … (Just asking, you are not using the path tracer, on your Screenshot here, or?) … And… Is this ue 4.27 or ue 5 early access?)
Cheers P.