Subsurface Profile Banding / Glitch

Hey guys!

I’m using Subsurface Profile to create a subsurface scattering effect but as I increase the scatter radius, it creates some banding artifacts, specially from close distance. Check Screenshots 4 and 5.
Is there a way to avoid it? Any idea how to increasing resolution/sampling of SSP?

Attached screenshots of materials and project.
Using Unreal Engine 4.15

Thanks

Igor

I’m also curious if there’s some fix to this.

did you find the solution? I have having the same problem