# Subsurface color overrides Diffuse

**URL:** <https://forums.unrealengine.com/t/subsurface-color-overrides-diffuse/422203>\
**Category:** Rendering\
**Tags:** subsurface, unreal-engine, Lighting, UE4, question\
**Created:** [April 9, 2018, 1:50pm UTC](https://forums.unrealengine.com/t/subsurface-color-overrides-diffuse/422203 "2018-04-09T13:50:26Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Fran\_Calvente](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fran\_Calvente](https://forums.unrealengine.com/u/Fran_Calvente)\
**Post date:** [April 9, 2018, 1:50pm UTC](https://forums.unrealengine.com/t/subsurface-color-overrides-diffuse/422203/1 "2018-04-09T13:50:26Z")

</div>

Hi there, I’m trying to make a lamp like this one →

[https://www.marrakech-living.co.uk/item/images/683/1000x1000/kurkuma-orange-1-0.jpg](https://www.marrakech-living.co.uk/item/images/683/1000x1000/kurkuma-orange-1-0.jpg)

with a subsurface material, to allow the light to pass through. I have two different materials, one for the “translucent” one and another for the metal. This is how the subsurface material looks like →

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/7/c5757f8d79f3f88d70ad71a05337e3fa8d9a4986.jpeg)

The problem is that the subsurface color override the diffuse like so →

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/b/e/8be8fbd56173282ccf3092e2a3c9d7d869b6b410.jpeg)

In a scene without build → [Screen capture - 0f72b55b3436f336bf9b1d284cebdc1d - Gyazo](https://gyazo.com/0f72b55b3436f336bf9b1d284cebdc1d)

In a scene with build-\> [Screen capture - 095703de5ad07ef8294f447427f65c62 - Gyazo](https://gyazo.com/095703de5ad07ef8294f447427f65c62)

Any tips or ideas to achieve a lamp like the reference?

Thanks!
