# Substrate - Feedback Thread

**URL:** <https://forums.unrealengine.com/t/substrate-feedback-thread/691314>\
**Category:** Rendering\
**Tags:** Staff-Pick-UE, Physically-Based-Shading, unreal-engine, Substrate, Rendering\
**Created:** [November 15, 2022, 5:18pm UTC](https://forums.unrealengine.com/t/substrate-feedback-thread/691314 "2022-11-15T17:18:55Z")\
**Posts on this page:** 1\
**Showing post:** 194

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**Author:** ![SebHillaire](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sebhillaire/32/1194571_2.png) [@SebHillaire](https://forums.unrealengine.com/u/SebHillaire)\
**Post date:** [October 5, 2023, 4:09pm UTC](https://forums.unrealengine.com/t/substrate-feedback-thread/691314/194 "2023-10-05T16:09:33Z")

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We have a fix for that one. We are looking at having that in a next 5.3 patch. Thanks for your patience. In the meantime, if anyone wants to get the fix early, please integrate [this change](https://github.com/EpicGames/UnrealEngine/commit/5e78cade8e08cd20d54fa4b5e01ca59ea9ae0978).

⚠  
Do note that this is **not** a bug related to substrate in any way, so please next time I would kindly ask you to create a separate thread.  
**As a reminder** : _ **this thread is dedicated to feedback about Substrate. For instance: its workflow, parameterization, shading results, performance, avenue for research and improvements. If a problem you are looking at reproduces with substrate OFF, then it should not be posted in this thread.** _  
⚠  
I understand this is tempting, but we need to remain focused. Thank you all for understanding. We really value your feedback, enthusiasm and all the discussions here around Substrate! 🙂

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_[View the full topic](https://forums.unrealengine.com/t/substrate-feedback-thread/691314)._
