I textured one of my characters using the default substances within Substance Painter, and he looks awesome. I exported all of the textures as a 16 bit png and imported them into UE4 and he looks aweful. His skin is way too pale, the pores and bumps from the substance is way too strong (where I lowered the height force setting).
I followed the very long and mostly irrelevant tutorials for creating the material in Substance Designer to use inside of UE4, but after getting all of the materials set up his skin looks the same in SD as it did in UE4. Is there any way to fix this issue and maybe just import the textures into Unreal to replace the Subsurface material I already have set up for the character’s original textures? This is proving to be an overwelming task for a program that has given me such good results in Substance Painter.