Hello,
how to do it better:
object split into multiple materials and paint procedural textures (substance plugin) or better to have one material to an object or even a few objects with single large texture texture atlas (2k for example)?
and why?
Hello,
how to do it better:
object split into multiple materials and paint procedural textures (substance plugin) or better to have one material to an object or even a few objects with single large texture texture atlas (2k for example)?
and why?
amazing forum.
could Epic give some money to people who can answer ?
So, You are asking if you should use either one material or multiple materials for each mesh?
yes, on the scene with many buildings?
I would recommend using as few materials as needed per object.
But if you have to increase the resolution of the material a lot for certain areas, It will probably be better to split the mesh and use a different material there.
HTH
That also applies to complex materials. Generally you want as few materials as possible, but if you have an expensive material, you want to make sure that’s only being used where necessary.
THank you, friends) - I take a point!
Multiplw materials on a mesh, especially if it’s instanced, can cause an exponetial increase in drawcalls.
but if I have a great building with a few separate colors (brick concrete) and I have the same materials on the other buildings on the scene - is texture atlas a good solution opposite procedural texture?