# Substance material normal (DirectX) looks weird in UE5

**URL:** <https://forums.unrealengine.com/t/substance-material-normal-directx-looks-weird-in-ue5/2678664>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question\
**Created:** [November 25, 2025, 4:01pm UTC](https://forums.unrealengine.com/t/substance-material-normal-directx-looks-weird-in-ue5/2678664 "2025-11-25T16:01:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [November 26, 2025, 3:33am UTC](https://forums.unrealengine.com/t/substance-material-normal-directx-looks-weird-in-ue5/2678664/3 "2025-11-26T03:33:57Z")

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i’ve read recently that ue uses a different normal green coord from some software.

you can try inverting the green channel i think. [How To Inverted Normal Heights - #2 by chrudimer](https://forums.unrealengine.com/t/how-to-inverted-normal-heights/2678313/2)

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