Sub-UV looks choppy - how to blend more?

Hi, How can I blend a sub uv more? I want my explosion sub uv texture to make a smooth transition, and its just sort of snapping to the next frame.

Hi AWPlays49,

do you use the SubUV_Function? According to the documentation Texturing Material Functions in Unreal Engine | Unreal Engine 5.3 Documentation it already does a smooth transition:

Frame (Scalar) The current frame of
the animation. This is zero-based and
will blend on decimal values. For
instance, a value of 2.35 would
produce a 35% blend between the third
and fourth frame.