Sub-levels for cinematic

Should I use sub-levels for cinematics?

  1. a sub-level for the environment so the set dressing will not get disturbed by other artists.
  2. a sub-level for lighting so the light will not get disturbed by the modelers
  3. a sub-level for cameras so the cameras will not get disturbed by other artist.
  4. a sub-level for animation so the animation will not get disturbed by other artist.
  5. an FX sub-level

If so, how would I load the sublevels in the persistent level “level streaming volume” so all the sub-levels display when I press play or do a render from the Movie Render Que?

Coco

I found the answer. Unreal Engine: Understanding Maps, Levels, and Sublevels using the Levels Tab. - YouTube time index 18:18.