Struggling with Creating a Fluid Surface with Blueprints

Hi
I have been following the "Create a Fluid surface with Blueprints and render Targets " tutorial and have run into a problem. My first error was with a missing “static mesh component”, just promoted to variable to fix this as the tutorial does not say where to get it from. I know have a error that says
“accessed None trying to read WaterMID”

This is supposed to be set in the construction script but does not seem to be. I think the issue is related to the earlier missing mesh comp, but i do not know how to fix it.

Any help would be greatly appreciated

cheers

Hi,

I just managed to make it working today. the original tutorial is really bad, cause it has tons of stuff they forgot to mention. but firstly start with this link https://api.unrealengine.com/INT/Engine/Rendering/RenderTargets/BlueprintRenderTargets/HowTo/FluidSurface/2/index.html

and whatever you see named in the event graph, make sure to turn them to variable