# Structures returning wrong references in 4.17.2

**URL:** <https://forums.unrealengine.com/t/structures-returning-wrong-references-in-4-17-2/405941>\
**Category:** Blueprint\
**Tags:** UE4-17, unreal-engine, bug-report, Blueprint, question, structs\
**Created:** [October 2, 2017, 2:26am UTC](https://forums.unrealengine.com/t/structures-returning-wrong-references-in-4-17-2/405941 "2017-10-02T02:26:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ore\_Creative](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ore\_Creative](https://forums.unrealengine.com/u/Ore_Creative)\
**Post date:** [October 2, 2017, 2:26am UTC](https://forums.unrealengine.com/t/structures-returning-wrong-references-in-4-17-2/405941/1 "2017-10-02T02:26:58Z")

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Structures returning wrong references in 4.17.2. Basically make a structure of static meshes. Copy and past that struct in the content browsers and then change the meshes inside it and the structs name. At this point you should have 2 unique structs. However, after saving and restarting the copied struct still returns the previous entries from the original.

I tested this by running the struct pins into a get display name node and then through a print string on tick.

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**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 15, 2022, 6:23pm UTC](https://forums.unrealengine.com/t/structures-returning-wrong-references-in-4-17-2/405941/2 "2022-03-15T18:23:26Z")

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